Rapture Break? Wentworth Miller possibly in Bioshock

May 28, 2009

Over on Wentworth Miller’s Twitter page, there was mostly just nonsense that is often the case with Twitters. I was just surprised the guy even had one, and a really well updated one at that.

BUT, there was one standout entry amongst the manure stating, “Prison Break may be ending, but I’ve got things in the works. Hint…one word: Bioshock.”

Hmmmm….What? Last we heard of Verbinski’s Bioshock movie, it was so awesome an undertaking that it’s proposed budget made studio execs crap their pants despite the fact Verbinski gave them a $2 billion franchise in Pirates of the Caribbean, a series based on a fucking amusement park ride! You’d think they had enough faith in him to adapt one of the better video game narratives.

Anyways, back to Miller. The star of Fox’s recently ended Prison Break, the prison break show that just had a season on a conspiracy to use solar weapons, twitter gives a faint glimmer of hope that maybe Verbinski’s project is acting up again, no longer on the edge of oblivion (where the failed Halo movie whispers). If this pans out, I wouldn’t be ecstatic that Miller might be starring, but I wouldn’t hate it. He was pretty good in the first season of Prison Break, and the failures of the subsequent seasons weren’t really his fault. I wouldn’t be offended in any way if he got the gig, but I wouldn’t exactly be jizzing in my pants.

Of course, this could just mean he’s a voice actor for the upcoming Bioshock. Or, even worse, he’s just playing the fucking game and twittering about it.

Advertisements

The good, the bad, and the ugly of Bioshock 2!

April 20, 2009
This butterfly's gonna get messed up.

This butterfly's gonna get messed up.

I loved me my Bioshock. Loved it. Something about its art deco motif and chilling story just grabbed me and wouldn’t let go, ravaging me over and over again (I still cry about it in the shower sometimes). Pretty much taking Ayn Rand’s objectivism and showing what a world built on it would be like – it involves mutants and everybody being dead – Bioshock was one of the few games you can hold up and say, “yep, I can show this to my literary pals, the snobby bastards.”

Gamespot just recently put up a rather comprehensive preview of Bioshock 2, which is due out sometime this fall to 360, PS3 and PC. But like so many previews these days, the Gamespot preview goes on and on and on. And on. It’s three damned pages. So let’s just break down the good, the bad, and the ugly in easy to manage and time saving point form – along with some personal opinions on what has been shown.

The Good

  • This game is indeed a sequel, taking place ten years after the original’s conclusion. Thank god it isn’t a bullshit prequel. I hate prequels with a passion, which is why I loathe the concept of the upcoming Caprica (shout out to fellow BSG fans).
  • A compelling narrative, with one of the freed Little Sisters of the first game not coping and returning to Rapture to become a Big Sister. Man, what an ungrateful brat! But does anyone else smell a red herring? I’m laying down $10 she turns out to be the real hero.
  • Expansion of the environmental impact of ADAM on Rapture, deforming the plant life around and in it. Because really, every self-respecting Bioshock fan is fascinated by the evolution of Rapture’s flora. Maybe next time we’ll learn about the fauna, right? Oh, a man can dream!
  • Being a Big Daddy yourself, you get a big ass drill to tear people apart with as well as a bunch of other Big Daddy centric guns.
  • It’s a new Bioshock!

The Bad

  • Remember how cool it was when you became a Big Daddy at the end of the first game, and the entire thing had a HUD that looked like the inside of an ancient deep sea diver? Well, that HUD is gone.
  • Why the hell is the Little Sisters gimmick still around? Last I recalled Jack (you) saved them all at the end of the first. I know they’re kind of a staple (if you can have a staple after only two games) of the series, but it makes no narrative sense.
  • Graphics don’t really look that much improved. Sue me, I like me my eye candy. Not that this is necessarily bad (the original was damned pretty) but you do expect more after two years.
  • Despite having a big ass drill, it doesn’t really look to be too effective or fun to use.
  • Like the complaints about being a Big Daddy in the original, it doesn’t look like you have any heft to yourself. I mean, aren’t you supposed to be a half ton steel beast?
  • This isn’t made by the same studio that made the first. Sure, they said Ken Levine would help produce it, but I doubt he has much time to fly across the country to California (where 2K Marin is located) from Boston all that much during a year.

The Ugly

  • The Big Sister design. Blech. It’s like someone on the 2K Marin staff decided to infuse every aspect of bad anime design (over abundance of leather, belts and a fucking ribbon) and mix it with stereotypical death metal rock, plus a dash of gothy doucheness. Just…just look at her!

"I'm supposed to be cool. I'm not."

"I'm supposed to be cool. I'm not."