I loved me my Bioshock. Loved it. Something about its art deco motif and chilling story just grabbed me and wouldn’t let go, ravaging me over and over again (I still cry about it in the shower sometimes). Pretty much taking Ayn Rand’s objectivism and showing what a world built on it would be like – it involves mutants and everybody being dead – Bioshock was one of the few games you can hold up and say, “yep, I can show this to my literary pals, the snobby bastards.”
Gamespot just recently put up a rather comprehensive preview of Bioshock 2, which is due out sometime this fall to 360, PS3 and PC. But like so many previews these days, the Gamespot preview goes on and on and on. And on. It’s three damned pages. So let’s just break down the good, the bad, and the ugly in easy to manage and time saving point form – along with some personal opinions on what has been shown.
- This game is indeed a sequel, taking place ten years after the original’s conclusion. Thank god it isn’t a bullshit prequel. I hate prequels with a passion, which is why I loathe the concept of the upcoming Caprica (shout out to fellow BSG fans).
- A compelling narrative, with one of the freed Little Sisters of the first game not coping and returning to Rapture to become a Big Sister. Man, what an ungrateful brat! But does anyone else smell a red herring? I’m laying down $10 she turns out to be the real hero.
- Expansion of the environmental impact of ADAM on Rapture, deforming the plant life around and in it. Because really, every self-respecting Bioshock fan is fascinated by the evolution of Rapture’s flora. Maybe next time we’ll learn about the fauna, right? Oh, a man can dream!
- Being a Big Daddy yourself, you get a big ass drill to tear people apart with as well as a bunch of other Big Daddy centric guns.
- It’s a new Bioshock!
- Remember how cool it was when you became a Big Daddy at the end of the first game, and the entire thing had a HUD that looked like the inside of an ancient deep sea diver? Well, that HUD is gone.
- Why the hell is the Little Sisters gimmick still around? Last I recalled Jack (you) saved them all at the end of the first. I know they’re kind of a staple (if you can have a staple after only two games) of the series, but it makes no narrative sense.
- Graphics don’t really look that much improved. Sue me, I like me my eye candy. Not that this is necessarily bad (the original was damned pretty) but you do expect more after two years.
- Despite having a big ass drill, it doesn’t really look to be too effective or fun to use.
- Like the complaints about being a Big Daddy in the original, it doesn’t look like you have any heft to yourself. I mean, aren’t you supposed to be a half ton steel beast?
- This isn’t made by the same studio that made the first. Sure, they said Ken Levine would help produce it, but I doubt he has much time to fly across the country to California (where 2K Marin is located) from Boston all that much during a year.
- The Big Sister design. Blech. It’s like someone on the 2K Marin staff decided to infuse every aspect of bad anime design (over abundance of leather, belts and a fucking ribbon) and mix it with stereotypical death metal rock, plus a dash of gothy doucheness. Just…just look at her!